The speckle viewer is developed on top of three.js and for the most part it behaves like a typical three.js application. However, Speckle viewer builds custom functionality on top of three.js when it comes to loading and storing data, object interpretation, scenegraph structure, and rendering. The Viewer library is organized intoDocumentation Index
Fetch the complete documentation index at: https://docs.speckle.systems/llms.txt
Use this file to discover all available pages before exploring further.
viewer-core and extensions.
Viewer-core

viewer-core has it’s own API and can be used as a standalone to develop applications. If all you want is a barebone web viewer, the viewer core is what you are looking for. Some of the features you’ll be getting are:
- Automatic object batching
- Relative to eye rendering
- Multi level BVHs
- Automatic instanced rendering
- Progressive ambient occlusion
- Shadowcatcher
Extensions
In order to better customize the viewer functionality and behavior we’ve added support for extensions. A lot of explicit viewer functionality is provided via such extensions
Probably the most important aspect with extensions, is that you can develop your own! More details on this topic will follow in a dedicated chapter.