Accessors
enabled
options
Partial<Record<string, unknown>>
targetCamera
up
(0, 1, 0)
, however speckle data is represented in a coordinate system where up is (0, 0, 1)
Returns: Vector3
Methods
dispose
fitToSphere
The
sphere
argument is provided in a coordinate system where up is (0, 1, 0)
- sphere: Sphere
fromPositionAndTarget
- position: The desired camera position as Vector3
- target: A position in space where the camera should ‘lookAt’ as Vector3 Returns: void
getPosition
getTarget
isStationary
jumpToGoal
update
- delta(optional): Frame delta time