PowerBI Visual
Visual Settings
Notice: This user guide is based on the legacy connector.
We recommend using our new connectors instead, as they are easier to use and actively maintained. This legacy documentation may not be up to date.
Object display
This setting determines how objects are displayed when not in the input data table.
- Ghosted (default): Other elements are shown as transparent grey (or any other color you define) material, enhancing the ghost effect. đź‘»
- Hidden: Other elements are hidden. Only active elements are shown in the visual.
Camera
These settings control the initial camera view, projection type, camera movement, and zoom behavior in the 3D Viewer Visual.
- Default View: Controls the default view when the visual is active. The default value is Perspective. It can be set to Perspective, Top, Left, Right, Front, or Back.
- Projection: Controls the projection of the camera in the visual. It can be set to “Perspective” or “Orthographic.” The default value is Perspective.
- Allow under model: Controls whether the camera movement is allowed beneath the model or scene in the 3D Viewer Visual. The default value is False.
- Zoom extent on change: Determines whether the camera automatically adjusts its zoom level to fit the entire scene whenever a change occurs in the data or visualization. If unchecked, the camera stays where it was previously. The default value is True.
Lighting
These lighting settings provide you with fine-grained control over the illumination and shading of your 3D Viewer Visual.
- Intensity: Controls the overall brightness or intensity of the lighting in the 3D Viewer Visual. Increasing the intensity can make the scene appear brighter, while decreasing it can create a more subdued or darker lighting effect.
- Elevation: Determines the vertical angle at which the light source illuminates the 3D scene.
- Azimuth: Defines the horizontal angle at which the light source illuminates the 3D scene.
- Indirect: Controls the amount of indirect lighting or ambient illumination in the 3D Viewer Visual.
- Cast Shadows: Enables or disables the rendering of shadows cast by objects in the 3D scene.
- Catch Shadows: The Catch-Shadows setting determines whether objects in the 3D Viewer Visual can receive shadows cast by other objects.