Gets the axis aligned bounding box of this object.
If you want to work with object dimensions and positioning, this is the bounds to use. This is the transformed aabb, unlike NodeRenderView’s aabb which does not take any transformation into account.
Build this object’s AccelerationStructure either from scratch, using the render view’s geometry, either by using the optional bvh argument. BVH’s can be shared between objects as long as it makes sense like for example for instances.
The speckle viewer uses the three-mesh-bvh library as the backbone for any BVH related operations.