Developers
Abstract class that is the base for all concrete geometry converter implementations.
constructor();
abstract getSpeckleType(node: NodeData): SpeckleType
abstract convertNodeToGeometryData(node: NodeData): GeometryData
abstract disposeNodeGeometryData(node: NodeData): void
enum SpeckleType { View3D = "View3D", BlockInstance = "BlockInstance", Pointcloud = "Pointcloud", Brep = "Brep", Mesh = "Mesh", Point = "Point", Line = "Line", Polyline = "Polyline", Box = "Box", Polycurve = "Polycurve", Curve = "Curve", Circle = "Circle", Arc = "Arc", Ellipse = "Ellipse", RevitInstance = "RevitInstance", Text = "Text", Transform = "Transform", Unknown = "Unknown", }