Constructors
constructor
constructor(resource: string, resourceData?: string | ArrayBuffer)
Populates the loader with data.
Parameters
- resource: This can either be a resource URL, either an resource ID
- (optional) resourceData: Explicit data you want to load
Accessors
resource
Gets the loader’s resource.
Returns: string
Methods
load
abstract load(): Promise<boolean>
This function needs to handle all the resource loading.
Returns: A promise which resolves to a boolean indicating if the loading process completed successfully (true) or was interrupted/failed (false)
cancel
This function needs to cancel any ongoing loading process and clean afterwards.
Returns: void
dispose
This function needs to dispose of the loader and it’s allocated resources.
Returns: void
Typedefs
LoaderEvent
enum LoaderEvent {
LoadProgress = 'load-progress',
LoadCancelled = 'load-cancelled',
LoadWarning = 'load-warning'
}
The basic events any Loader implementation should use. Implemented and used by both SpeckleLoader and ObjLoader fully or partially.
LoaderEventPayload
interface LoaderEventPayload {
[LoaderEvent.LoadProgress]: { progress: number; id: string }
[LoaderEvent.LoadCancelled]: string
[LoaderEvent.LoadWarning]: { message: string }
}
Mapping of loader events to event handler argument typesLast modified on January 28, 2026