Constructors
constructor
Accessors
id
Methods
buildRenderTree
- geometryConverter: The GeometryConverter to use in building the tree
cancelBuild
- subtreeId: The TreeNode to add as a subtree
computeTransform
For non instanced nodes, this function will return the identity transformation since speckle does not define a local space (yet) and all geometry is in world space. This function will not take any runtime user defined transformations into account.
- node: TreeNode
getAtomicParent
- node: TreeNode
getInstances
getRenderableNodes
- types: Variable number of SpeckleType values
getRenderableRenderViews
- node: Variable number of SpeckleType values
getRenderViewNodesForNode
- node: TreeNode
getRenderViewsForNode
- node: TreeNode
getRenderViewsForNodeId
- id: Id of the node to gather NodeRenderViews for
purge
Purges render trees are no longer usable.